Here is our partial class diagram
Here is the code
IFRed the interface
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InterfacesExample
{
public interface IFred
{
void Add(object o);
void Edit(object o);
void Remove(object o);
List<object> GetList();
}
}
Barney class
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InterfacesExample
{
class Barney:IFred
{
List<object> itemList;
public Barney()
{
itemList = new List<object>();
}
public void Add(object o)
{
//Item i = (Item)o;
itemList.Add(o);
}
public void Edit(object o)
{
throw new NotImplementedException();
}
public void Remove(object o)
{
throw new NotImplementedException();
}
public List<object> GetList()
{
return itemList;
}
}
}
The Programclass
the Item class
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InterfacesExample
{
class Item
{
public string Name { get; set; }
public double Price { get; set; }
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InterfacesExample
{
class Program
{
static void Main(string[] args)
{
Barney b = new Barney();
Console.WriteLine("how many items?");
int number = int.Parse(Console.ReadLine());
for (int i = 0; i < number; i++)
{
Item item = new Item();
Console.WriteLine("Enter item name");
item.Name = Console.ReadLine();
Console.WriteLine("Enter Price");
item.Price = double.Parse(Console.ReadLine());
b.Add(item);
}
Console.Clear();
List<object> items = b.GetList();
foreach(object o in items)
{
Item i = (Item)o;
Console.WriteLine(i.Name + " " + i.Price);
}
Console.ReadKey();
}
}
}
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