using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RandomNumbers2
{
class Program
{
//this program is just a demonstration
//of using the Random object.
//when declared at class level
//the random actually displays
//different numbers in the loop below.
//first you have to make the Random
//object new
Random rand = new Random();
static void Main(string[] args)
{
Program p = new Program();
//call display random
p.DisplayRandom();
//call random loop
p.RandomLoop();
Console.ReadKey();
}
int GetRandom()
{
//the Next method lets you set
//the minimum (1) and the Maximum(100)
//bounds for the number to be returned
return rand.Next(1, 100);
}
void DisplayRandom()
{
//just display the random number returned
Console.WriteLine("the random number is {0}" ,GetRandom());
}
void RandomLoop()
{
//declare an array
int[] myArray=new int[6];
//loop through the array and add random
//numbers for each index
for (int i = 0; i < myArray.Length; i++)
{
//add random to array
myArray[i] = GetRandom();
}
//In the foreach loop you specifiy
//the kind (int) of object stored in the
//array or collection and it controls
//the number of times you loop
//looping once for each object of that type
//in the array
foreach (int j in myArray)
{
Console.WriteLine(j);
}
}
}
}
Tuesday, October 22, 2013
Using the Random Object
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